UI Programmer/Tech Artist

Job
Application deadline closed.

Job Description

Responsibilities:

  • Work inside Unreal Engine, manage assets and optimize for performance.
  • Work directly with Artists and Designers to determine the functionality and needs of the UI system.
  • Implementation of assets into Unreal Engine’s UMG system.
  • Animations of UI elements for Menus, HUD, and more.
  • Attend meetings and playtests to coordinate with the team and provide feedback.
  • new elements for fast iteration and put final polish when complete.
  • Oversee all final asset needs entering the engine and adhere to our Style Guide.
  • Maintain a high bar of Quality and visual polish.

Qualifications & Skills:

  • Experienced with UI / UMG in Unreal Engine 4/5.
  • Fully capable in Blueprints; C++ a bonus.
  • Technical Art skills including optimization, performance, etc.
  • 3+ years in game development UI Pipeline with shipped titles.
  • Excellent Eye for Quality & ability to constructively critique and receive feedback
  • Great reading & writing skills in English; Spanish and Russian are a bonus..
  • Ability to problem-solve, but more importantly, prevent.
  • Self-motivated and proactive, can take ownership of their duties.

Nice To Have:

  • Knowledge of Art and Design principles like Color Theory, Shape Language, Composition, etc.
  • Knowledge of Art and Design packages like Photoshop, Illustrator, Figma, Maya, etc.
  • Experienced in other areas of Game Tech Art outside of UI.
  • Familiar with version control systems (P4V)