Job Description
Responsibilities:
- Work inside Unreal Engine, manage assets and optimize for performance.
- Work directly with Artists and Designers to determine the functionality and needs of the UI system.
- Implementation of assets into Unreal Engine’s UMG system.
- Animations of UI elements for Menus, HUD, and more.
- Attend meetings and playtests to coordinate with the team and provide feedback.
- new elements for fast iteration and put final polish when complete.
- Oversee all final asset needs entering the engine and adhere to our Style Guide.
- Maintain a high bar of Quality and visual polish.
Qualifications & Skills:
- Experienced with UI / UMG in Unreal Engine 4/5.
- Fully capable in Blueprints; C++ a bonus.
- Technical Art skills including optimization, performance, etc.
- 3+ years in game development UI Pipeline with shipped titles.
- Excellent Eye for Quality & ability to constructively critique and receive feedback
- Great reading & writing skills in English; Spanish and Russian are a bonus..
- Ability to problem-solve, but more importantly, prevent.
- Self-motivated and proactive, can take ownership of their duties.
Nice To Have:
- Knowledge of Art and Design principles like Color Theory, Shape Language, Composition, etc.
- Knowledge of Art and Design packages like Photoshop, Illustrator, Figma, Maya, etc.
- Experienced in other areas of Game Tech Art outside of UI.
- Familiar with version control systems (P4V)